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Castel Saige

Ñîîáùåíèé 1 ñòðàíèöà 6 èç 6

1

ÏÎäñêàæèòå êàê èñïðàâèòü ýòó îøèáêó:
*[CastleDeep Event] ProcState_Closed() LEFT-MSEC:3364750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:3363657
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:3362563
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:3361469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:3360375*
Çà ðàíåå áîëüøîå ñïàñèáî

0

2

äàòû ïðîâåðü ñîòðè êàê íà ðèñóíêå òîêà òàì ñâîè äàòû ïîñòàâü

0

3

äàòû ïðîâåðü ñîòðè êàê íà ðèñóíêå òîêà òàì ñâîè äàòû ïîñòàâü

äàòû ïðîâåðü ñîòðè êàê íà ðèñóíêå òîêà òàì ñâîè äàòû ïîñòàâü

ñäåëàë êàê òû ñêàçàë óñòàíîâèë ñâîè äàòû
ïîñëå çàïóñòèë ñåðâåð è çàìîê è  âûøëî âîò òàêîå êàê âñå íîðìàëüíî ñäåëàòü âåðñèÿ ñåðâåðà 1.02n ñêà÷àíàÿ ñ ýòîãî ôîðóìà êîòîðóþ òû ïåðåäåëîâàë åøå

Gate information data load complete.
[Skill] ½ºÅ³ Á¤º¸ µ¥ÀÌÅÍ ·Îµå ¿Ï·á
[Quest] (Find the 'Scroll of Emperor'!) Load : Index 0, SubInfoCount 2
[Quest] (Three Treasures of Mu) Load : Index 1, SubInfoCount 3
[Quest] (Gain'Hero status'!) Load : Index 2, SubInfoCount 2
[Quest] (Secret of'Dark Stone') Load : Index 3, SubInfoCount 1
09:46:23 [Quest] [SetQuestItem] Scroll of Emperor
09:46:23 [Quest] [SetQuestItem] Scroll of Emperor
09:46:23 [Quest] [SetQuestItem] Broken Sword
09:46:23 [Quest] [SetQuestItem] Tear of Elf
09:46:23 [Quest] [SetQuestItem] Sould of Wizard
09:46:23 [Quest] [SetQuestItem] Scroll of Emperor
09:46:23 [Quest] [SetQuestItem] Scroll of Emperor
09:46:23 [Quest] [SetQuestItem] Broken Sword
[Monster Element] - ..\data\MonsterSkillElement.txt file is Loaded
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (14)(HP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (7)(¹Ð±â)
[Monster Skill Unit] - Found SkillElement (11)(³»±¸µµ)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (23)(¹æÇâ¾È°É¸²)
[Monster Skill Unit] - Found SkillElement (3)(MP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (16)(¼Òȯ)
[Monster Skill Unit] - Found SkillElement (13)(Ä¡·á)
[Monster Skill Unit] - Found SkillElement (24)(½ºÅÏ2)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (3)(MP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (4)(AG°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - ..\data\MonsterSkillUnit.txt file is Loaded
[Monster Skill Manager] - ..\data\MonsterSkill.txt file is Loaded
[Monster AI Element] - ..\data\MonsterAIElement.txt file is Loaded
[Monster AI MovePath ] - ..\data\MovePath_35.dat file is Loaded
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->AGRO´ë->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->HP°¨¼Ò->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] - ..\data\MonsterAutomata.txt file is Loaded
[Monster AI Unit] - ..\data\MonsterAIUnit.txt file is Loaded
[Monster AI Rule ] - ..\data\MonsterAIRule.txt file is Loaded
[Monster AI Group ] - ..\data\MonsterAIGroup.txt file is Loaded
[ Crywolf ] State (0) -> NONE
[ Crywolf ] SetState - StateInfo : Occupation/0, State/0
[Crywolf Main Job] - ..\data\Crywolf.dat file is Loaded
09:46:23 [Option Reload] ¡Ú¡Ú¡Ú MaxUser ¡Ù¡Ù¡Ù  : 1500
±æµå »ý¼º ¿É¼Ç 1
±æµå »èÁ¦ ¿É¼Ç 1
100 ·¹º§ ÀÌ»óÀÇ Ä³¸¯Å͸¸ÀÌ ±æµå¸¦ »ý¼ºÇÒ ¼ö ÀÖÀ½
09:46:23 [¿É¼Ç] °Å·¡ °¡´É
[Option] ChaosBox = 1
[Option] ChaosEvent = 1
[Option] ChaosEventServer = 127.0.0.1
[Option] AttackEventRegenTime = 0
09:46:23 [¿É¼Ç] »ìÀÎÀÚ ·¹º§ÀÇ °¨¼Ò¸¦ À§ÇØ ¿ä±¸µÇ´Â ½Ã°£ : 1 (ÃÊ)
09:46:23 [Option] Auto Looting Time Set : 60
09:46:23 [¿É¼Ç] »ìÀÎÀÚ¿¡ ÀÇÇØ »ìÇصǾúÀ» °æ¿ì ¾ÆÀÌÅÛ ¶³±¸±â
09:46:23 [¿É¼Ç] ¾ÆÀÌÅÛ µå¶øÀ² : 99 %
09:46:23 [DevilSquare] Close
09:46:23 [DevilSquare] Sync Open Time. [72]min remain
09:46:23 [¿É¼Ç] Á¢¼Ó¼­¹ö IP (10.16.16.182) / PORT (55557)
User Object Size = 6392
..\data\eventitembag.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag2.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag3.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [¼ºÅºÀǺ°] Eventitemnum = 7179,EventItemLevel = 1, EventItemDropRate = 1, ItemDropRate = 100, ExItemDropRate = 1000
..\data\eventitembag4.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag5.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag5.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag6.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag7.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag8.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag9.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag10.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag11.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag12.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag13.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag14.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag15.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [¹ß°¡½º] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..\data\FNR-BarlGasDrop.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [¿¡·ÎÈû] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 0, ExItemDropRate = 0
..\data\eventitembag18.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [¼ºÁÖÁ¶ÇÕ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 0, ExItemDropRate = 0
..\data\eventitembag19.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [¼û°ÜÁø º¸¹°»óÀÚ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1000
..\data\eventitembag20.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:46:23 [´ÙÅ©¿¤ÇÁ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..\data\FNR-DarkElfDrop.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\DevilSquare.dat file load!
..\data\BloodCastle.dat file load!
..\data\RingAttackEvent.dat file load!
..\data\CastleDeepEvent.dat file load!
09:46:23 [CastleDeep Event] Sync Start Time. [703] min remain (START HOUR:21, MIN:30)
..\data\ChaosCastle.dat file load!
[DOTH] ..\data\EventManagement.dat file load!
»óÁ¡ µ¥ÀÌÅÍ ·Îµå ¿Ï·á
09:46:28 [DevilSquare] Close
09:46:28 [DevilSquare] Sync Open Time. [69]min remain
09:46:28 [Blood Castle] (1) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (1) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (1) SetState CLOSED
09:46:28 [Blood Castle] (2) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (2) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (2) SetState CLOSED
09:46:28 [Blood Castle] (3) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (3) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (3) SetState CLOSED
09:46:28 [Blood Castle] (4) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (4) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (4) SetState CLOSED
09:46:28 [Blood Castle] (5) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (5) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (5) SetState CLOSED
09:46:28 [Blood Castle] (6) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (6) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (6) SetState CLOSED
09:46:28 [Blood Castle] (7) Angel King's Monster Position Doesn't Exist
09:46:28 [Blood Castle] (7) Sync Open Time. [43] min remain
09:46:28 [Blood Castle] (7) SetState CLOSED
09:46:28 [Chaos Castle] (1) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (1) SetState CLOSED
09:46:28 [Chaos Castle] (2) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (2) SetState CLOSED
09:46:28 [Chaos Castle] (3) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (3) SetState CLOSED
09:46:28 [Chaos Castle] (4) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (4) SetState CLOSED
09:46:28 [Chaos Castle] (5) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (5) SetState CLOSED
09:46:28 [Chaos Castle] (6) Sync Start Time. [133] min remain (START HOUR:12, MIN:0)
09:46:28 [Chaos Castle] (6) SetState CLOSED
Àüü 1 °³ IP ·Îµå
Á¶Àμ­¹ö IP [10.16.16.182] Á¢¼Ó
EventChip Connect IP [ 127.0.0.1 ]
µ¥ÀÌÅͼ­¹ö IP [10.16.16.182] PORT [55960] Á¢¼Ó
µ¥ÀÌÅͼ­¹ö IP [10.16.16.182] PORT [55962] Á¢¼Ó
ExDB Server Check..
ExDB Server Online
°ÔÀÓ¼­¹ö PORT [ 55919 ] »ý¼º
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42212437
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42211234
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42210078
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42209046
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42207953
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA AGAIN
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42206859
09:46:34 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2007-8-13)
09:46:34 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (14-0-0)
09:46:34 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2007-8-27(0:0:0)
09:46:34 [CastleSiege] CCastleSiege::Init() - START
09:46:34 SET SetState_REGSIEGE()
[CastleSiege] CASTLE SIEGE DATA SETTING FAILED [0x81] - m_iCastleDataLoadState != CASTLESIEGE_DATALOAD_2 (0)
LEFT : SEC(540806), SIEGE-DAY(2007-08-19 15:59:26)
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42205765
RUN ProcState_REGSIEGE() LEFT-MSEC:141144859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42204671
RUN ProcState_REGSIEGE() LEFT-MSEC:141143859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42203578
RUN ProcState_REGSIEGE() LEFT-MSEC:141142859
LEFT : SEC(540802), SIEGE-DAY(2007-08-19 15:59:22)
RUN ProcState_REGSIEGE() LEFT-MSEC:141141859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42202421
RUN ProcState_REGSIEGE() LEFT-MSEC:141140859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42201421
RUN ProcState_REGSIEGE() LEFT-MSEC:141139859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42200421
LEFT : SEC(540799), SIEGE-DAY(2007-08-19 15:59:19)
RUN ProcState_REGSIEGE() LEFT-MSEC:141138859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42199421
RUN ProcState_REGSIEGE() LEFT-MSEC:141137859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42198421
RUN ProcState_REGSIEGE() LEFT-MSEC:141136781
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42197343
LEFT : SEC(540796), SIEGE-DAY(2007-08-19 15:59:16)
RUN ProcState_REGSIEGE() LEFT-MSEC:141135688
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42196250
RUN ProcState_REGSIEGE() LEFT-MSEC:141134594
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42195156
LEFT : SEC(540794), SIEGE-DAY(2007-08-19 15:59:14)
RUN ProcState_REGSIEGE() LEFT-MSEC:141133500
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42194062
RUN ProcState_REGSIEGE() LEFT-MSEC:141132406
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42192968
RUN ProcState_REGSIEGE() LEFT-MSEC:141131313
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42191875
LEFT : SEC(540791), SIEGE-DAY(2007-08-19 15:59:11)
RUN ProcState_REGSIEGE() LEFT-MSEC:141130219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42190781
RUN ProcState_REGSIEGE() LEFT-MSEC:141129125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42189687
RUN ProcState_REGSIEGE() LEFT-MSEC:141128031
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42188593
LEFT : SEC(540788), SIEGE-DAY(2007-08-19 15:59:08)
RUN ProcState_REGSIEGE() LEFT-MSEC:141126875
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42187437
RUN ProcState_REGSIEGE() LEFT-MSEC:141125859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42186421
RUN ProcState_REGSIEGE() LEFT-MSEC:141124859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42185421
LEFT : SEC(540784), SIEGE-DAY(2007-08-19 15:59:04)
RUN ProcState_REGSIEGE() LEFT-MSEC:141123859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42184421
RUN ProcState_REGSIEGE() LEFT-MSEC:141122859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42183421
RUN ProcState_REGSIEGE() LEFT-MSEC:141121859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42182421
LEFT : SEC(540781), SIEGE-DAY(2007-08-19 15:59:01)
RUN ProcState_REGSIEGE() LEFT-MSEC:141120859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42181421
RUN ProcState_REGSIEGE() LEFT-MSEC:141119859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42180421
RUN ProcState_REGSIEGE() LEFT-MSEC:141118859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42179421
LEFT : SEC(540778), SIEGE-DAY(2007-08-19 15:59:58)
RUN ProcState_REGSIEGE() LEFT-MSEC:141117859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42178421
RUN ProcState_REGSIEGE() LEFT-MSEC:141116859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42177421
RUN ProcState_REGSIEGE() LEFT-MSEC:141115859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42176421
LEFT : SEC(540775), SIEGE-DAY(2007-08-19 15:59:55)
RUN ProcState_REGSIEGE() LEFT-MSEC:141114859
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42175421
Àüü À¯Àú : Á¢¼ÓÀÌ Á¾·áµÇ¾ú½À´Ï´Ù.
Gate information data load complete.
[Skill] ½ºÅ³ Á¤º¸ µ¥ÀÌÅÍ ·Îµå ¿Ï·á
[Quest] (Find the 'Scroll of Emperor'!) Load : Index 0, SubInfoCount 2
[Quest] (Three Treasures of Mu) Load : Index 1, SubInfoCount 3
[Quest] (Gain'Hero status'!) Load : Index 2, SubInfoCount 2
[Quest] (Secret of'Dark Stone') Load : Index 3, SubInfoCount 1
09:47:09 [Quest] [SetQuestItem] Scroll of Emperor
09:47:09 [Quest] [SetQuestItem] Scroll of Emperor
09:47:09 [Quest] [SetQuestItem] Broken Sword
09:47:09 [Quest] [SetQuestItem] Tear of Elf
09:47:09 [Quest] [SetQuestItem] Sould of Wizard
09:47:09 [Quest] [SetQuestItem] Scroll of Emperor
09:47:09 [Quest] [SetQuestItem] Scroll of Emperor
09:47:09 [Quest] [SetQuestItem] Broken Sword
[Monster Element] - ..\data\MonsterSkillElement.txt file is Loaded
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (14)(HP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (7)(¹Ð±â)
[Monster Skill Unit] - Found SkillElement (11)(³»±¸µµ)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (23)(¹æÇâ¾È°É¸²)
[Monster Skill Unit] - Found SkillElement (3)(MP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (16)(¼Òȯ)
[Monster Skill Unit] - Found SkillElement (13)(Ä¡·á)
[Monster Skill Unit] - Found SkillElement (24)(½ºÅÏ2)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (3)(MP°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (4)(AG°¨¼Ò)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (17)(¹æÇâÇØÁ¦)
[Monster Skill Unit] - Found SkillElement (25)(¹Ð±â2)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - Found SkillElement (1)(½ºÅÏ1)
[Monster Skill Unit] - ..\data\MonsterSkillUnit.txt file is Loaded
[Monster Skill Manager] - ..\data\MonsterSkill.txt file is Loaded
[Monster AI Element] - ..\data\MonsterAIElement.txt file is Loaded
[Monster AI MovePath ] - ..\data\MovePath_35.dat file is Loaded
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->AGRO´ë->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->HP°¨¼Ò->ȸÇÇ ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ȸÇÇ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¾È¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->¼Òȯ ]
[Monster AI Automata] Loaded Transition Desc . [ À̵¿->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->HP°¨¼Ò->Ä¡·á ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->À̵¿ ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ Ä¡·á->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ¼Òȯ->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->Àû¾øÀ½->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¹Û¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ ÀϹÝ->¾È¿¡Àû->°ø°Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->Àû¾øÀ½->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¹Û¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] Loaded Transition Desc . [ °ø°Ý->¾È¿¡Àû->ÀÏ¹Ý ]
[Monster AI Automata] - ..\data\MonsterAutomata.txt file is Loaded
[Monster AI Unit] - ..\data\MonsterAIUnit.txt file is Loaded
[Monster AI Rule ] - ..\data\MonsterAIRule.txt file is Loaded
[Monster AI Group ] - ..\data\MonsterAIGroup.txt file is Loaded
[ Crywolf ] State (0) -> NONE
[ Crywolf ] SetState - StateInfo : Occupation/0, State/0
[Crywolf Main Job] - ..\data\Crywolf.dat file is Loaded
09:47:09 [Option Reload] ¡Ú¡Ú¡Ú MaxUser ¡Ù¡Ù¡Ù  : 1500
±æµå »ý¼º ¿É¼Ç 1
±æµå »èÁ¦ ¿É¼Ç 1
100 ·¹º§ ÀÌ»óÀÇ Ä³¸¯Å͸¸ÀÌ ±æµå¸¦ »ý¼ºÇÒ ¼ö ÀÖÀ½
09:47:09 [¿É¼Ç] °Å·¡ °¡´É
[Option] ChaosBox = 1
[Option] ChaosEvent = 1
[Option] ChaosEventServer = 127.0.0.1
[Option] AttackEventRegenTime = 0
09:47:09 [¿É¼Ç] »ìÀÎÀÚ ·¹º§ÀÇ °¨¼Ò¸¦ À§ÇØ ¿ä±¸µÇ´Â ½Ã°£ : 1 (ÃÊ)
09:47:09 [Option] Auto Looting Time Set : 60
09:47:09 [¿É¼Ç] »ìÀÎÀÚ¿¡ ÀÇÇØ »ìÇصǾúÀ» °æ¿ì ¾ÆÀÌÅÛ ¶³±¸±â
09:47:09 [¿É¼Ç] ¾ÆÀÌÅÛ µå¶øÀ² : 99 %
09:47:09 [DevilSquare] Close
09:47:09 [DevilSquare] Sync Open Time. [71]min remain
09:47:09 [¿É¼Ç] Á¢¼Ó¼­¹ö IP (10.16.16.182) / PORT (55557)
User Object Size = 6392
..\data\eventitembag.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag2.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag3.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [¼ºÅºÀǺ°] Eventitemnum = 7179,EventItemLevel = 1, EventItemDropRate = 1, ItemDropRate = 100, ExItemDropRate = 1000
..\data\eventitembag4.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag5.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag5.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag6.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag7.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag8.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag9.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag10.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag11.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag12.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag13.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag14.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\eventitembag15.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [¹ß°¡½º] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..\data\FNR-BarlGasDrop.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [¿¡·ÎÈû] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 0, ExItemDropRate = 0
..\data\eventitembag18.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [¼ºÁÖÁ¶ÇÕ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 0, ExItemDropRate = 0
..\data\eventitembag19.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [¼û°ÜÁø º¸¹°»óÀÚ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1000
..\data\eventitembag20.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
09:47:09 [´ÙÅ©¿¤ÇÁ] Eventitemnum = 0,EventItemLevel = 0, EventItemDropRate = 0, ItemDropRate = 100, ExItemDropRate = 1
..\data\FNR-DarkElfDrop.txt ¾ÆÀÌÅÛ ·Îµå ¿Ï·á
..\data\DevilSquare.dat file load!
..\data\BloodCastle.dat file load!
..\data\RingAttackEvent.dat file load!
..\data\CastleDeepEvent.dat file load!
09:47:09 [CastleDeep Event] Sync Start Time. [702] min remain (START HOUR:21, MIN:30)
..\data\ChaosCastle.dat file load!
[DOTH] ..\data\EventManagement.dat file load!
»óÁ¡ µ¥ÀÌÅÍ ·Îµå ¿Ï·á
09:47:13 [DevilSquare] Close
09:47:13 [DevilSquare] Sync Open Time. [68]min remain
09:47:13 [Blood Castle] (1) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (1) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (1) SetState CLOSED
09:47:13 [Blood Castle] (2) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (2) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (2) SetState CLOSED
09:47:13 [Blood Castle] (3) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (3) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (3) SetState CLOSED
09:47:13 [Blood Castle] (4) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (4) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (4) SetState CLOSED
09:47:13 [Blood Castle] (5) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (5) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (5) SetState CLOSED
09:47:13 [Blood Castle] (6) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (6) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (6) SetState CLOSED
09:47:13 [Blood Castle] (7) Angel King's Monster Position Doesn't Exist
09:47:13 [Blood Castle] (7) Sync Open Time. [42] min remain
09:47:13 [Blood Castle] (7) SetState CLOSED
09:47:13 [Chaos Castle] (1) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (1) SetState CLOSED
09:47:13 [Chaos Castle] (2) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (2) SetState CLOSED
09:47:13 [Chaos Castle] (3) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (3) SetState CLOSED
09:47:13 [Chaos Castle] (4) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (4) SetState CLOSED
09:47:13 [Chaos Castle] (5) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (5) SetState CLOSED
09:47:13 [Chaos Castle] (6) Sync Start Time. [132] min remain (START HOUR:12, MIN:0)
09:47:13 [Chaos Castle] (6) SetState CLOSED
Àüü 1 °³ IP ·Îµå
Á¶Àμ­¹ö IP [10.16.16.182] Á¢¼Ó
EventChip Connect IP [ 127.0.0.1 ]
µ¥ÀÌÅͼ­¹ö IP [10.16.16.182] PORT [55960] Á¢¼Ó
µ¥ÀÌÅͼ­¹ö IP [10.16.16.182] PORT [55962] Á¢¼Ó
ExDB Server Check..
ExDB Server Online
°ÔÀÓ¼­¹ö PORT [ 55919 ] »ý¼º
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42166750
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42165750
09:47:15 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2007-8-13)
09:47:15 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (14-0-0)
09:47:15 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2007-8-27(0:0:0)
09:47:15 [CastleSiege] CCastleSiege::Init() - START
09:47:15 SET SetState_REGSIEGE()
LEFT : SEC(540765), SIEGE-DAY(2007-08-19 15:59:45)
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42164734
RUN ProcState_REGSIEGE() LEFT-MSEC:141103938
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42163703
RUN ProcState_REGSIEGE() LEFT-MSEC:141102844
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42162609
LEFT : SEC(540762), SIEGE-DAY(2007-08-19 15:59:42)
RUN ProcState_REGSIEGE() LEFT-MSEC:141101750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42161515
RUN ProcState_REGSIEGE() LEFT-MSEC:141100657
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42160422
RUN ProcState_REGSIEGE() LEFT-MSEC:141099563
LEFT : SEC(540759), SIEGE-DAY(2007-08-19 15:59:39)
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42159328
RUN ProcState_REGSIEGE() LEFT-MSEC:141098469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42158234
RUN ProcState_REGSIEGE() LEFT-MSEC:141097375
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42157140
RUN ProcState_REGSIEGE() LEFT-MSEC:141096282
LEFT : SEC(540756), SIEGE-DAY(2007-08-19 15:59:36)
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42156047
RUN ProcState_REGSIEGE() LEFT-MSEC:141095094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42154953
RUN ProcState_REGSIEGE() LEFT-MSEC:141094094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:42153750
RUN ProcState_REGSIEGE() LEFT-MSEC:141093000
Àüü À¯Àú : Á¢¼ÓÀÌ Á¾·áµÇ¾ú½À´Ï´Ù.

0

4

À ÷åì òåáå ýòî íå íîðìàëüíî ñêàæè ?

0

5

À ÷åì òåáå ýòî íå íîðìàëüíî ñêàæè ?

íó òàê îíî ïî áåñêîíå÷íîñòè íà÷åíàåò ïèñàòü ñòðî÷êè ïîñëåäíèå

0

6

òàê ýòî òàê è äîëæíî áûòü åñëè òåáÿ ïðè òåëïîðòå ñ êàðòû íå âûêèäóåò òî çíà÷èò ÷òî ÊÑ ðàáîòàåò

0


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